Final Fantasy XIV: A Realm Reborn..What can
I say about this game that hasn’t been said befo—IT’S BRILLIANT, AMAZING,
AWESOME, EPIC, EXTRAORDINARY, BEAUTIFUL!
…and I’m unable to play it at the time
being. Recurrent connection issues keep me from my beautiful Eorzea and I am
left with anguish and a case of severe withdrawals, which I choose to combat by
incessantly talking about the game. As such, the following is a symptom of said
withdrawals.
<Previous Experience>
I have played FFXIV back when it was first
released with my wife, It was a GREAT MMORPG; there were so many things to do,
the script was brilliantly eloquent, the characters themselves were
well-rounded, the graphics gorgeous, the ease of changing classes and the ease
of using macros served to extend the game’s shelf life by a tenfold, but –and
there always must be "buts" since we’re human beings, the imperfect
species who looove to perfect themselves-- The game was a bit...slow for
my taste. The latency in between clicking a command and having the character
actually execute it was ridiculous, it took ages to confirm a mining action and
after 6 seconds the character equips the pickaxe, another 3 seconds’ go at the
little "mini game", and another 4 seconds to actually acquire the
items mined. Rinse and repeat a couple times over and you'd grow sick of it and
would just want to battle for a change of pace, at which time you'll encounter
yet another testing set of tediousness while fighting monsters...and to top it
all, our beloved country has a love for insufferably high latency (the ping
hits 1000 quite commonly) so it was basically a living hell of lag. Nonetheless,
I really loved the game. It was intended for average connections and higher, so
half the lag was on my part, not Square’s. The other half, however, was
definitely Square’s.
I haven't played the game that deeply, only reached level
22 with two classes, so there might have been more issues along the way. Anyway,
fans of the game have explicitly expressed their displeasure with what
Square-Enix have offered in FFXIV, which I was slightly against. You see, no
MMORPG in the world starts off perfectly, there has to be a lack of content at
first, and along the way or out of reports and complaints, the game expands. But
what happened happened, all we can do is roll with it and bear through the
whining.
<A Realm Reborn>
The game's servers were shut down around
2012. Square-Enix ended the journey of great beauty and fantasy with a
heartbreaking movie that only leaves you bawling in the corner and gouging your
eyes out from exposure to too much epicness and sadness at the same time. ONLY
great minds can come up with something as…divine as that. The cinematics, the
music, the lyrics, the graphics and what was told through the whole movie were
too great to put into words. Each note, each line, each word and each action conveyed
so much, which left me and my lovely wife at great despair and regret not having
gotten far enough into the game, especially with her being a great Final
Fantasy fan for quite a long time.
Few weeks later, they released the same movie
with an extended ending, a rather positive one: a glimpse of the new journey
that will take place upon the lands of Eorzea. Final Fantasy XIV: A Realm Reborn
was then born, donning its beauty, greatness and divinity. With the many commercials
and little teasers here and there, Square-Enix managed to show us a glimpse of
what's been changed and added and it was utterly beautiful.
<beta testing>
The
Closed Beta testing divided into four phases, two phases for the PC, a third for
the PS3, then a fourth for both the PC and PS3 (The game will be released on
the PS4 in 2014 later on).
When the third phase started for the PS3, I
was lucky enough to get into it by simply wishing it after seeing the screenshots
of people testing it. I thanked the lord, nature or whatever great force holds
us all together in this lovely barbaric yet beautiful universe, downloaded the
game and once it was done downloading my great wife flashed me a beautiful
smile as she heard the title screen music rolling ever so gently into our ears.
We sat together for the Beta Testing of our favorite MMORPG.
I started the game and was formally
inducted by my beloved Cheese-kun (My character) greeting me with a happy wave
with his chubby little Lalafell arms-- HE'S SO CUTE!!! (Even cuter how Word
corrects Lalafell as Falafel...)
Anyway, I wanted to try the character creation, specifically the male Miqo’te, since I’d most likely start fresh with a Miqo’te. It was not for the ears or fluffy tail, mind you! They just look awesome with their high jumps and little tattoos under their eyes and, now that I've been playing for a while and have tried all races, they turned out to have the best standing/running posture by far. Anyway, I was rather content with the character creation, but not completely satisfied. I was hoping to see even more, although with moderate customizing you'll still be able to pull off a unique look. But having tried Phantasy Star Online 2's character creation, I have to say Sega set the highest bar in character creation. Nevertheless, it was great and more than enough. For Zell fans, for instance, it was nice to have a smaller version of his tattoo and choose either side of the face to have it on.
Anyway, I wanted to try the character creation, specifically the male Miqo’te, since I’d most likely start fresh with a Miqo’te. It was not for the ears or fluffy tail, mind you! They just look awesome with their high jumps and little tattoos under their eyes and, now that I've been playing for a while and have tried all races, they turned out to have the best standing/running posture by far. Anyway, I was rather content with the character creation, but not completely satisfied. I was hoping to see even more, although with moderate customizing you'll still be able to pull off a unique look. But having tried Phantasy Star Online 2's character creation, I have to say Sega set the highest bar in character creation. Nevertheless, it was great and more than enough. For Zell fans, for instance, it was nice to have a smaller version of his tattoo and choose either side of the face to have it on.
Eventually I decided to forego the creation
process and revert back to little Cheese-kun because of what I read about your
levels and items not being transferred to the full version when it came out, so
started my testing with him.
The opening sequence was lovely. I started
at Ul'dah, the extravagant Arabian capitol of gold and ore! While a soft country-like
version of “Answers” was playing in the background ever-tingling, I went into
the city where I first tried the controls and movement mechanics.
I was
surprised at how light the characters have become, you didn't feel any…any kind
of force trying to move the character, as if it was made out of massless paper,
which wasn't a negative thing per se, but personally I love to feel like I'm
one with the character, something like the Monster Hunter movement mechanics.
Then,
I pressed the triangle button which showed me an overload of cuteness as my
little Lalafell jumped as high as he could, so i kept jumping and noticed that
the jump button is not pressure-sensitive like in most games. Whether you tapped or held it, the character would
jump the same height, which was also...not negative nor was it positive, but as
a matter of preference, I didn't like the weightlessness of it. Still, it didn't hinder anything.
So, we then had to go meet Momodi, one of
our favorite characters back then, with her sassy remarks and endearing Aussie
accent. We were a little bit disappointed to find the dialogue was more dumbed-down
than the usually lauded Final Fantasy eloquence and deep characterization. You
might feel a slight negative vibe from me, but the fact is it was a beta test
and we were required to point out the kinks for the game to improve.
So after learning about quests and such, I
rushed outside to gawk at the spectacle that is Eorzea and test the battle
system. So there I was in the field, holding my sword and shield, looking at the
huge sky and hills far away and I was in awe. It was just so beautiful.
So I roamed
a bit and faced my first "ant". The fight lasted only 4 seconds--
FOUR SECONDS! That’s the time it used to take me to just issue a command in
FFXIV 1.0. The battle system was beyond epic. It was fast-pace and colorful
with great effects and sounds, with all the limitless things you could do, it
was a HUGE improvement. I couldn't help but applaud the Sqeenix team specifically
for the new battle system, seeing as it had been my biggest issue in FFXIV 1.0
and it was completely fixed, with no room for errors. There is always room for
improvement though, that's the art in gaming and life.
So then I just continued
ahead, meeting all the beta testers along with the new NPCs. It was beautiful
beyond words.
I did have some issues with the PS3 UI as I wasn't used to playing an MMORPG with a controller. It was a rather tricky yet
exciting new experience for me. Again, it was neither negative nor positive, just
a matter of getting used to something new.
I can't put all of my experience into words;
I did what I could do. There was so much more to the game, but I didn't go beyond
the main city, trying not to get too deep and spoil the story for myself, so my
whole impression was just of roaming around the breathtaking landscapes of Thanalan.
I'm sure some beta testers have gone way further ahead.
The ease and beauty Square-Enix put into
the game is remarkable. Now that I've played and explored a fair amount of the
full game I will be blogging about it regularly. Excellent work, Square-Enix. You
did great! Otsukaresama!
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